![]() ![]() In this manner, the player or AI can logically deduce which rooms contain obstacles and which rooms are deemed to be safe. ![]() Layout and rooms as they obtain more hints and perceptions within their environment. The player or artificial intelligence agent is able to build a knowledge-base of the dungeon To make decisions upon which action to take next in order to achieve the desired goal of finding the treasure and avoiding obstacles. In this environment, the player (or computer agent) has the ability Wumpus World is used as a demonstration of applying artificial intelligence concepts to a discrete, deterministic, partially observable, single-player environment. If the player enters a room containing a pit or wumpus, the game is over. ![]() The player must use the perception hints within each room in order to determine which room is safe to move to next. The effects include a breeze, which indicates a pit is nearby in an adjacent room a stench, which indicates a monster is in an adjacent room Īnd a glitter, which indicates the treasure is in an adjacent room. Wumpus World (also called Hunt the Wumpus) is a dungeon crawling game where the player must navigate a dungeon in order to find the treasure.Īs the player enters each room, they will be able to perceive certain effects. ![]()
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